For the last couple weeks it seems as though the team has been largely focused on finishing the major mechanics of the game so we can move into a polishing stage.
For my part I worked on the "sticky" code to make alby stick to certain blocks in the game. The problem had two parts. For an unknown reason when alby jumps to the left to stick onto a platform the stickyness was not enough to hold him in place and eventually fell off all together. This problem can be countered by at every update when alby is sticking to a left wall creating a small force that also pushes him upward. This is not a very robust solution, but because of the mysterious nature of this bug it may be the only solution that we can come up with in a reasonable amount of time.
The second part is slightly more complicated. It is that when alby is sticking to a moving platform alby must move along with it. Originally i thought that i would be able to just set his velocity to the velocity of the platform that he is sticking to, but because of the way that platforms actually move themselves their velocity does not directly translate to the velocity that alby would need. The next route was to set alby's position relative to the platform, but that caused another round of strange errors. Eventually through a combination of these two methods I was able to come up with a passible solution at least until we can iterate on it again in polish.
Other than the mechanical additions there has been a push to put several more levels together. I have put a fairly unique level together of decent size that will need to be updated to be compatiable with the newer versions of the game, but it is one of the few to utilize sticking to the bottom of a platform.