Tuesday, February 22, 2011

Scrum Is Up

After the meeting with the producers last week we laid out a User story and talked about all the elements required to make that a reality. The user story was "User Experiences hiding in the shadow", for this we decided on the obvious things, Sun Light does damage, user has health, user get's hurt in the sun and is safe in the shadow, this involved the making of a few art assets.

The task that I checked out was to investigate and implement changing the texture on the player character as he/she/it is damaged by the sun. I believe I'm fairly close to having this task done. In my research I've also found that it may be possible for us to lay textures over one another or even blend them to cut down on the number that is required to be made, but that may prove to be no more efficient. Part of the problem has been that the artists have to create the assets and so us all working on the same thing is difficult because many of the programming projects are dependent on the assets not yet complete, not that this is anything against the artists. It is just the way it is.

By thursday I hope to have the texture switching correctly, but possibly only with placeholder textures and model. which could hopefully be switched out with minimal effort when the art is done.

Wednesday, February 16, 2011

Progress.

As a team it seems we have decided on a fairly linear path with 2.5D graphics. By fairly linear I mean that we are going to not limit the player to only one "track" we are going to have three. So while the player is forced into 1 of three side by side paths at a given time it still allows for more creativity in puzzle creation. Besides the camera view and the track system we looked at concept art for our main character and seem to all be in agreement that we about a white blob character with large cartoon eyes. I made the suggestion that the character instead of having a normal jump animation can squish down the longer the player holds the jump button and will jump higher according to how "squished" it became. This was well received and I think a likely candidate for the game. My job for this week sprint is to research and implement some of the physics of the game. I've only spent a few hours with unity so it will be very much a learn as you go process for me, but from what I have seen of it I like it.

Tuesday, February 8, 2011

Brainstorm

Inspirational Graphics:



Questions and Gameplay:
        Target Age group?
        Levels, open world, platformer, action?
        Length of game?
        Hook mechanic?