Tuesday, March 1, 2011

Progress Update

Last week I managed to complete the script that was in charge of managing the texture of the player.
It dynamically changes the texture applied to the character according to the current health of the player.
For now it is all placeholder art, so it is not too flashy putting a brick texture on our character, but once there is actual art it will be much more impressive.

This week I was tasked with implementing a way to spawn platforms or other things during gameplay. The end goal of this mechanic will be to have clouds, but for stand in we are using platforms. So for no apparent reason the platforms will despawn (clouds will dissipate). There were minor difficulties in the shadow collision detection, but ultimately they were resolved and i was able to complete the task.

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